Procedural Workflows While Designing an Outfit
08 / Feb / 2025
A while back, I wanted to learn more about material nodes in Blender.
Because, lord... hand-painting textures is a tedious 😓 especially
if you're the type of person who likes to bounce between UV mapping,
modelling, and suddenly working on bones.
Taking the time to learn non‑destructive and procedural workflows has been a godsend when
working on projects in Blender.
I'm currently working on an outfit from scratch for an avatar.
The picture below shows a close‑up view of the fabric details.


I followed some tutorials to help create the fabric details,
and I’m really pleased with how it's turning out. And since
everything is procedural, I'm able to change the texture and
colours easily and bake them for a game‑ready asset.
The pictures below shows the material nodes:


The picture on the left is the group node that controls the cloth texture that was created with the help of a tutorial.